Races & Prestige Classes in the Realms
Northerner/Sword Coast - tall build, pale skin, hair
of flameor straw, hazel or blue eyes, slow tospeak, frowns
cities and are awestruck with magic.
b) Moonsea North - Dark hair, muscular, speaks
c) Heartlander - medium to fair, various hair and
eye colors, stocky, burly, finefeatured
d) Turmish - dark brown skin, black hair
e) Vilhon Reach / Border Kingdoms - mostly crossbreads
of various human races
f) Thay/Calimshan - dusky skin, lots of black body
hair, shorn or shaved hair (sometimes golden)
g) Old Empires - dark brown skin, red eyes, pale
h) Easting Reach - slender, shorter, more agile
i) Rasheme and Narfell - swarthier skins, hard
manners and don't take lightly to insults.
Gold Dwaves - heavy built, golden skin, bald
b) Gray Dwarves (Duergar) - mostly evil, bald,
thinner, severe facial expressions, gray hair, gray skins,
women do not grow beards
c) Shield Dwarves -categorized into the "Hidden"
and the "Wanderers". Survivors of the Underdark
Wars, sometimes no beard
Drow - favored class: wizard (male), cleric (female)
b) Moon Elves (Silver Elf) - most common, fair
to bluish skin, silver or white hair, black, blue or green
c) Sun Elves - bronze skin, golden hair, copper,
green or gold eyes. Most civilized and haughty of the
d) Wild Elves (Green Elf) - dark brown skin, black
to light brown hair, tattoed, some have been known to
e) Wood Elves (Copper Elf) - copper skin, green
or hazel eyes, brown/black hair or blond/copper.
f) Sea Elves - very rare. Blue or green skinned,
green or blue hair
Deep Gnomes - svirfneblin, underdark denizen
b) Rock Gnomes - most common, similar to PHB
Half-Elves - nearly identical to PHB. State exact
elven bloodline please.
Half-Orc - similar to PHB.
Ghostwise - wild, feral halflings
b) Lightfoot - most common, traders, cooks and
c) Storngheart - orderly, organized warrior and
Aasimar - good, descended from Celestial outsiders
b) Ganasi - elemental blooded, Air, Earth, Fire
and Water subtypes
c) Tiefling - descended from demons or evil outsiders.
Some are good.
below are the Prestige Classes (PrC) found in the Forgotten
Realms hardbound Campaign Setting book. They are, by no
means comprehensive and complete.
ARCANE DEVOTEE : Wizards or sorcerers who are fervent
followers of a deity. Their spells and power complement
the clerics and the church. They are able to develop powers
to defend against enemy divine magic and focus on "alignment
spells" offered by the diety.
Classes (CC): Wizard, Sorcerer
ARCHMAGE: most advanced practitioners of magic. Supreme
masters of the Art, they are both feared and respected.
They gain various powers and abilities to alter spells
in remarkable ways, but must sacrifice some spell casting
capability to master these arcane secrets.
DIVINE CHAMPION: Mighty warriors dedicated to their
diety's cause, defending holy sites, destroying enemies
of the church. They are church-sponsored warriors and
fill the niche between Fighter and Paladin due to some
Pantheons are not always LG. Those who wish to play paladins
but scoff at the thought of lawful good, this is the next
Fighters, barbarian, Rangers
DIVINE DISCIPLE: Mostly clerics and druids who serve
as intermediaries between diety's mortal and divine servants.
Eventually they transcend into a divine creature and are
greatly favored by their chosen diety.
DIVINE SEEKER: "Black Ops" section of the
church. These people do 'unsanctioned' activities of the
church such as eliminating rival religious leaders, spying
on enemies and hunting and destroying suspected "heathens".
Rouge, Monks, Ranger
GUILD THIEF: as name implies, urban rogues part of
an organized thieves guild. Acquiring bonus feats and
specializing in various guild operations such as spying,
fencing, robberies, smuggling, conning, collecting bounties,
HARPER SCOUT: members of the Harpers, a secret society
dedicated to holding back evil, preserving knowledge and
maintaining the balance between civilization and the wild.
They gain "Harper Knowledge" (similar to bardic
knowledge) and choose a favored enemy from organizations
that oppose Harper ideals such as: the Church of Bane,
Zhentarim, Red Wizards of Thay, etc. They are also able
to specialize or focus on a harper scout class skill and
have mostly defensive and saving throw bonuses.
Bard, Rogue, Ranger, Sorcerer, Wizard
HATHRAN: The "Learned Sisterhood" or good-aligned
elite sisterhood of spellcasters belonging to the Witches
of Rashemen. Powerful Cleric-Wizards who heal, raise dead,
spread the faith and often adventure to recruit champions
for the outer planes. They can call upon their ties with
their native land of Rashemen to cast spells without preparing
them are some of their other more powerful abilities.
Clerics/Wizards (usually multiclassed)
HIEROPHANT: High level divine spellcasters who gain
access to spells and abilities of which lesser faithful
can only dream of. Some powers include "Blast Infidel",
for example, which causes all damage dealing spells to
Cleric or Druid
10. PURPLE DRAGON KNIGHT: The Purple Dragons of
Cormyr are renkowned. They are nonevil, nonchaotic, skilled
and loyal soldiers. They develop skills related to coordinating
and leading soldiers.
Fighters, Rangers, Paladins
RED WIZARD: the supreme masters of Thay and the conquerors
of Rashemi. Cruel and evil tyrants with mastery of magic
within a very narrow focus. They are also practitioners
and are adept at the dreaded art of Tatoo Magic.
RUNECASTER: a skill originally developed by the dwarves
and giants, a runecaster has the ability to create Runes
of Power with potent and reusable magical energies. Most
runes guard a site or portal.
dwarven clerics, rangers, paladins, druids
SHADOW ADEPT: arcane spellcasters akin to the Shadowdancer
PrC (PHB). They practice and strive for mastery of the
Shadow Weave. Bending and controlling Shadow Magic to
Wizards, sorcerers, nongood.
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