History 
                        of the North
                      History 
                        of the North - The First Flowering: 
                      For 
                        millennia, gold elves dwelt in Illefarn (where Waterdeep 
                        now stands) and Eaerlann (along the River  Shining). 
                        From their ornate forest cities they traded with emerging 
                        human nations like Netheril and Illusk and repulsed the 
                        attacks of the goblin races. Meanwhile, dwarven clans 
                        united as the nation of Delzoun, named for the dwarf who 
                        forged the union. The nation, existing primarily underground, 
                        extended from the Ice Mountains to the Nether Mountains. 
                        Silver Moon Pass was its western border and the Narrow 
                        Sea its eastern shore. Orcs came from north of the Spine 
                        of the World but were turned back in great slaughter by 
                        the elves. To this day, this is the homeland and stronghold 
                        for orcs and similar races.
Shining). 
                        From their ornate forest cities they traded with emerging 
                        human nations like Netheril and Illusk and repulsed the 
                        attacks of the goblin races. Meanwhile, dwarven clans 
                        united as the nation of Delzoun, named for the dwarf who 
                        forged the union. The nation, existing primarily underground, 
                        extended from the Ice Mountains to the Nether Mountains. 
                        Silver Moon Pass was its western border and the Narrow 
                        Sea its eastern shore. Orcs came from north of the Spine 
                        of the World but were turned back in great slaughter by 
                        the elves. To this day, this is the homeland and stronghold 
                        for orcs and similar races.
                      History 
                        of the North - The Crown Wars: 
                      Humans 
                        immigrated in bands from the Shining Sea and up to the 
                        Sword Coast. They became seafarers, striking out across 
                        the waves to the Moonshaes, Mintarn, Ruathym, and the 
                        northern islands. Elves engaged in an unceasing war against 
                        each other with the humans and orcs taking over the resulting 
                        ruins. Perhaps the greatest calamity to befall the Fair 
                        Folk was the Dark Disaster, a killing magic that took 
                        the form of a dark, burning cloud. It enshrouded the kingdom 
                        of Mieyritar, and when it faded away some months later, 
                        not an elf lived - nor were trees left; only an open, 
                        blasted moor: the High Moor. 
                      All 
                        was not dark for the elves. Although in retreat, as barbarian 
                        humans and orc hordes grew in strength, their power rose 
                        in the Elven Court and Evereska (remaining a stronghold 
                        to this day). They conceived of cooperation between dwarves, 
                        kindly humans, and other elves for mutual survival against 
                        orcs, marauding humans, and the tide of beasts (ogres, 
                        bugbears, trolls, goblins, gnolls, and other nonhuman 
                        creatures) led by the rising power of giants. Astonishingly, 
                        in at least three places - the Fallen Kingdoms and the 
                        cities of Silverymoon and Myth Drannor - they succeeded 
                        with shining grace. 
                      To 
                        the east, on the sandy shores of the calm and shining 
                        Narrow Sea, human fishing villages grew into small towns 
                        and then joined together as the nation of Netheril. Sages 
                        believe the fishing towns were unified by a powerful human 
                        wizard who had discovered a book of great magic power 
                        that had survived from the Days of Thunder - a book that 
                        legend calls the Nether Scrolls. Under this nameless wizard 
                        and those who followed, Netheril rose in power and glory, 
                        becoming both the first human land in the North and the 
                        most powerful. Some say this discovery marked the birth 
                        of human wizardry, since before then, mankind had only 
                        shamans and witch doctors. For over 3,000 years Netheril 
                        dominated the North, but even its legendary wizards were 
                        unable to stop their final doom. 
                      History 
                        of the North - The Might of Men: 
                      Along 
                        the coast, in what was once the elven community of Illefarn, 
                        humanity was once again rising in power. Merchants from 
                        the south, tribesmen from the North, and seafarers from 
                        western islands had created a village around a trading 
                        post on a deep-water harbor, first known as Nimoar's Hold 
                        after the Uthgardt chieftain whose tribe seized and fortified 
                        the ramshackle village. Nimoar and his successors, known 
                        as War Lords, led the men of Waterdeep (as it had become 
                        known to ship captains) in a slowly losing battle against 
                        the trolls. In a final, climactic battle, the trolls breached 
                        the aging palisade and all seemed lost - until the magic 
                        of Ahghairon of Silverymoon turned luck against the trolls, 
                        destroying and scattering them. 
                      Ahghairon, 
                        heir to the heritage and learning of Netheril, stayed 
                        in Waterdeep, and in his 112th year he again saved the 
                        city - this time from itself. In so doing, he created 
                        the Lords of Waterdeep. The city grew into the greatest 
                        in the North, possibly in all Faerun. With Waterdeep as 
                        a firm anchor, civilization forged cautiously into the 
                        wilderness. Illuskan (now Luskan) was taken from the orcs. 
                        Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and 
                        other towns were settled by pioneers from Waterdeep, sponsored 
                        by Waterdhavian merchant families. 
                      Though 
                        it's been centuries since the last orc invasion, there's 
                        still constant strife. Barbarians harass merchants, travelers, 
                        and towns, the seas swim with Northmen pirates, and wars 
                        have marred the land in recent years. Luskan, now a fierce 
                        merchant city known to harbor - and support - pirates, 
                        waged a war with the island realm of Ruathym over an act 
                        of piracy against one of the few legitimate Luskan merchant 
                        ships. The war raged for nearly a year, with Ruathym slowly 
                        losing ground. When it appeared Luskan would finally win 
                        the naval war and land on the island itself, the Lords' 
                        Alliance entered the fray. They threatened war against 
                        Luskan if the skirmishes didn't stop immediately. Unable 
                        to fight a two-front war efficiently, Luskan canceled 
                        its invasion plans. 
                      Tensions 
                        between Luskan and Ruathym are still high, and their ships 
                        are often seen taking potshots at each other as they pass, 
                        often just a wave or two away from each other. The government 
                        of Ruathym has recently been sending adventurers into 
                        the hills of its island realm, looking for mercenaries 
                        who are killing merchants, farmers, and woodsmen. Ruathym 
                        believes Luskan still has a presence on the island, trying 
                        to win through subversion and terrorism what it could 
                        not accomplish through war. 
                      To 
                        the far north, the Ten-Towns have finished rebuilding 
                        after being nearly destroyed by the monstrous forces of 
                        Akar Kessel. With help from the tundra barbarians living 
                        nearby, they've built and repaired their cities, replanted 
                        the sparse foliage, and - most importantly - replenished 
                        the morale of their citizens. A recent trader who passed 
                        through the area carrying 17 wagons of rare oak lumber 
                        said that it was nearly impossible to determine who's 
                        a barbarian and who isn't. "They're living together!" 
                        he reported in amazement.
                      History 
                        of the North - The Spread of Humankind: 
                      The 
                        adaptable humans made use of magic they could seize or 
                        learn from the Proud Peoples to defeat all enemies, breaking 
                        (for a time) the power of giants and orcs. Waterdeep was 
                        founded. The last of the pure blood elves died out, a 
                        result of continued marriages with humans. 
                      In 
                        the far west, men also dwelled - wise, clever primitives 
                        called the Ice Hunters. They lived simple lives on the 
                        coast since time beyond reckoning, countless generations 
                        before Netheril's first founders set foot on the Narrow 
                        Sea's western shore. Yet this peaceful folk fell prey 
                        to another invasion from the south: crude longships that 
                        carried a tall, fair-haired, warlike race who displaced 
                        the Ice Hunters from their ancestral lands. 
                      This 
                        race, known as the Northmen, spread farms and villages 
                        along the coast from the banks of the Winding Water to 
                        the gorges of the Mirar. Northmen warriors drove the simple 
                        Ice Hunters farther and farther north, forced the goblinoids 
                        back into their mountain haunts, and instigated the last 
                        Council of Illefarn. Within 500 years of the Northmen's 
                        arrival, Illefarn was no more - its residents had migrated 
                        to Evermeet. 
                      From 
                        the Coast, Northmen sailed westward, claiming and establishing 
                        colonies on the major western islands of Ruathym and Gundarlun, 
                        eventually spreading to all the islands in the northern 
                        sea. Others migrated northward, past the Spine of the 
                        World, and became the truly savage barbarians of Icewind 
                        Dale. 
                      In 
                        the centuries that followed, Ascalhom became Hellgate 
                        Keep when it fell into the hands of fiends, and Eaerlann 
                        collapsed under the attack of a new orc horde. The elves 
                        fled southeast, joining with Northmen, Netherese descendants, 
                        and dwarves to form what would later be known as the Fallen 
                        Kingdom. This realm was short-lived and collapsed under 
                        the next orcish invasion - though in dying, it dealt the 
                        goblin races a blow from which they have yet to recover.
                      
                        History of the North - Return of the 
                        Beast (1367 - ?):  
                      Sages, 
                        philosophers, historians, and priests alike feel an ill-boding 
                        in the chill air. They predict a slow change over the 
                        next decade, but within the lifetime of men born on the 
                        first day of this age. They believe that the beasts that 
                        once ruled the land plan to return to claim what's rightfully 
                        theirs, imprisoning and enslaving the crowns. Where elves 
                        once reigned, men now rule, but their hold - as true for 
                        all civilizations before - is tenuous at best.
                      History 
                        of the North - 1368, Year of the Banner: 
                       As 
                        the dwarves settled in for the winter in their reclaimed 
                        city of Felbarr, a group of Zhentarim-sponsored adventurers 
                        broke into Great Worm Cavern, slaying Elrem the Wise, 
                        shaman leader of the Great Worm tribe. As the tribe's 
                        warriors descended into the ranks of the evil adventurers, 
                        teleportation magic spirited at least three of those responsible 
                        - as well as a vast amount of treasure stolen from Elrem 
                        - to safety. 
                      According 
                        to Themrin, the tribe's present shaman, Elrem promised 
                        to "watch over the tribe in spirit now that my mortal 
                        form is destroyed." Despite the reassuring words 
                        of Elrem, the tribe suffered through an oppressive winter 
                        that included both heavy snow, scarce game, and low morale. 
                        
                      Trusted 
                        visitors to the barbarian encampment report that Themrin 
                        and Gweshen "Ironhand" Talistars are wearing 
                        some form of armor made from the scales of Elrem. This 
                        use of their former shaman's body as "protection" 
                        was supposedly ordained through a dream vision. The armor 
                        appears as little more than a supple leather armor, but 
                        seems to deflect blows and protect as well as full plate 
                        mail. 
                      Nesme 
                        reported a drastic rise in the number of troll attacks 
                        in the Evermoors, and various sources confirm that something 
                        is driving the trolls out of the moors. Whatever is behind 
                        the trolls' exodus is destined to remain a mystery for 
                        the remainder of the year, as adventuring parties expend 
                        themselves against the never-ending supply of trolls that 
                        are fleeing the bog. 
                      In 
                        the most surprising move of the year, the Blue Bear Tribe, 
                        led by the shaman/chieftain Tanta Hagara, marched on the 
                        fiend-ridden fortress of Hellgate Keep. While a brief 
                        struggle for political control of the city was reported 
                        by various sources, Tanta Hagara emerged as the new ruler 
                        of the city.
                      History 
                        of the North - 1369, Year of the Gauntlet: 
                      The 
                        tumultuous climate of Hellgate Keep continued to provide 
                        adventuring activity. A group of Harpers infiltrated the 
                        city using cloaking magic and revealed that Tanta Hagara 
                        was actually an annis. This revelation did nothing to 
                        hamper the Blue Bear's respect for their powerful chieftain 
                        however, and the city responded to the unmasking by attacking 
                        caravans en route to Sundabar. In addition, a few expeditionary 
                        forces of tanar'ri were sent to harass the Citadel of 
                        the Mists, Sundabar, and Silverymoon. Tanta Hagara informed 
                        her "loyal troops" that gates existed in these 
                        cities that could allow other tanar'ri to "join us 
                        in the glorious battles to come as we take control of 
                        all of the North!" 
                      Alustriel 
                        cast powerful magical spells in the defense of Silverymoon 
                        against the raiding tanar'ri, and the city itself suffered 
                        no damage from their attack. The Mistmaster of the Citadel 
                        of the Mists likewise aided in the defense of his citadel, 
                        though reports still rage about the assistance of the 
                        treants of the High Forest. 
                      Sundabar 
                        suffered from Hellgate Keep's attack, as the fiends broke 
                        through the walls and raised havoc along the city streets. 
                        While adventurers battled the fiends, Helm Dwarffriend 
                        led a large contingent of the city guard to drive the 
                        remainder from Sundabar. Still, the fiends from Hellgate 
                        Keep left the city with the satisfaction of knowing that 
                        it was burning in their wake. Within two days, however, 
                        the fires were extinguished, and Sundabar has since rebuilt 
                        from the attack. 
                      By 
                        mid Eleasias, rumors that Turlang, the powerful treant 
                        who resides in the northern High Forest, was actively 
                        defending the woodlands near the Citadel of the Mists 
                        reached the ears of Tanta Hagara, the hag-ruler of Hellgate 
                        Keep. News that Turlang was aiding the Mistmaster did 
                        not escape her notice, and the belief that the Citadel 
                        of the Mists was holding an extra-planar artifact only 
                        added to the hag's interest. 
                      Tanta 
                        assembled a large force consisting of more than 100 tanar'ri 
                        and other fiends as well as 500 members of the Blue Bear 
                        tribe to raze the Citadel of the Mists. But as the evil 
                        forces marched their way into the High Forest, the Mistmaster 
                        put his own plan into motion. Two Harper agents, a bard 
                        named Cryshana Fireglen and a priest of Mystra known as 
                        Spellviper, infiltrated Hellgate Keep disguised as members 
                        of the Blue Bear tribe. Each carried with them part of 
                        an extra-planar artifact called the Gatekeeper's Crystal. 
                        
                      The 
                        Gatekeeper's Crystal is an artifact shaped like a three-pointed 
                        star that is made of onyx and an unknown metal that entwines 
                        itself through the gem. Each point of the star is a separate 
                        piece that can be combined together to create the artifact 
                        or separated to form three powerful magical items. While 
                        the crystal can be used in different manners, it was primarily 
                        created to bring down wards, including mythals and other 
                        powerful protections. According to legend, it was created 
                        by a powerful lich who used it to render clerics powerless, 
                        stripping them of their ability to turn undead and nullifying 
                        necromantic magic within a 50-mile radius.
                      The 
                        Mistmaster had a different use for the Gatekeeper's Crystal, 
                        but he needed volunteers to aid him in placing two shards 
                        of the crystal at precise locations within the warded 
                        city of Hellgate Keep. In particular, he needed two people 
                        who would be willing to trade their lives to exterminate 
                        the fiends of Hellgate Keep forever. Spellviper and Cryshana 
                        agreed to the suicide mission. Holding the pieces of the 
                        crystal, the two Harpers waited for the Mistmaster to 
                        activate the magic with his third piece, initiating the 
                        magic that would tear Hellgate Keep asunder. When a blazing 
                        beam of purple energy illuminated the skies over the keep, 
                        no one within the fiend's stronghold had time to wonder 
                        what was happening. 
                      The 
                        power of the Gatekeeper's Crystal forced the wards to 
                        cascade upon the city, causing an implosion that shook 
                        the ground for more than 100 miles. As quickly as the 
                        wards surrounding Hellgate Keep collapsed, the crystal 
                        released the magical energy in an explosion that leveled 
                        every building in the city, leaving nothing but fist-sized 
                        chunks of rocks where Hellgate Keep once stood. Not a 
                        living creature stirred in the remains; all was silent 
                        and lifeless. 
                      The 
                        force of tanar'ri from Hellgate Keep was unsure what had 
                        happened but had felt the tremor when the Gatekeeper's 
                        Crystal had been activated. They were fighting for their 
                        own lives, however, as the treants, korred, centaurs, 
                        satyrs, dryads, and other creatures of the High Forest 
                        - including defenders of the Citadel of the Mists - battered 
                        them into the moist earth. One of the North's most notable 
                        rulers fell in the battle, however, but he took at least 
                        six tanar'ri with him to his grave. Faurael Blackhammer, 
                        the lord protector of Triboar, fell alongside his troops 
                        near the conclusion of the conflict. 
                      Within 
                        weeks after the final battle with Hellgate Keep, treants 
                        blocked passage farther north at the joining of the Heart-blood 
                        and Delimbiyr rivers. While the treants care little for 
                        hunters and adventurers passing through the area, all 
                        caravans seeking passage north to Sundabar have been repulsed 
                        - and this is not a matter that the treants wish to negotiate. 
                        
                      In 
                        another mishap blamed on Turlang, Tumstone Pass was blocked 
                        by a tremendous avalanche. This final calamity sealed 
                        the Upvale from any major force of men. Travel into the 
                        area formerly occupied by Hellgate Keep is now limited 
                        to adventurers and other brave travelers. 
                      The 
                        Mistmaster has been questioned repeatedly by some of the 
                        most powerful wizards in the Realms, including Elminster 
                        of Shadowdale and Khelben Arunsun, about the current location 
                        of the Gatekeeper's Crystal. Most sources claim that the 
                        pieces of the crystal have been scattered amongst the 
                        planes again, but no one is certain. 
                      Near 
                        Nesme, the source of the trolls' exodus is revealed. Fog 
                        and cloud giants have taken up residence in the moor, 
                        driving the trolls from the giants' new "homeland." 
                        While it's unknown how many giants have taken up residence 
                        in the High Moor, estimates range up to several hundred. 
                        A thick mist continually hangs in the air of the Evermoors 
                        now, even more persistent and thick than the mist before 
                        the giants' arrival. Many believe that these new mists 
                        are the work of the cloud giants, but none can be certain. 
                        
                      Alustriel 
                        of Silverymoon sent a detachment of guards to investigate 
                        the eastern borders of the moor, and the guards returned 
                        with news that a gathering of around 20 fog giants who 
                        were "of good nature and quite friendly" had 
                        taken up residence in a formerly troll-infested area. 
                        
                      Guards 
                        from neighboring Nesme were not so fortunate, however, 
                        running into a clan of violent, boulder-hurling fog and 
                        cloud giants who nearly decimated their unit. In addition, 
                        a group of adventurers crawled into Nesme with terrible 
                        burns, reporting that they had run into a black dragon 
                        at a fog giant encampment. Overall, it appears that both 
                        good and evil giants now call the moor their home.
                      
                      History 
                        of the North - Recent History of the North: 
                      In 
                        the waning summer months of 1367, an immense orc horde 
                        descended from the Spine of the World, intent on winding 
                        its way south into the trade lands of the North. This 
                        force of orcs, led by King Greneire, surged its way south 
                        between the Moonwood and the Cold Wood, stopping just 
                        outside the Citadel of Many Arrows. 
                      King 
                        Obould, orc ruler of the Citadel of Many Arrows, was terrified 
                        at the prospect of another orc horde, despite the fact 
                        that he knew they should be working together against the 
                        humans of the North and the spawn of Hellgate Keep. His 
                        tribal shamans, however, had been predicting a treacherous 
                        fall of the citadel - and they'd told the king that he'd 
                        be deposed by other orcs. 
                      Thus, 
                        it was a dark day when King Greneire and his horde of 
                        150,000 orcs appeared on the plains outside the Citadel 
                        of Many Arrows. King Obould announced to his followers 
                        that this horde had been sent to dislodge them from their 
                        home and send them out to be scavengers among the plains. 
                        He vowed that, with Gruumsh as his witness, the Citadel 
                        of Many Arrows would slaughter these treacherous orcs 
                        "like elves during a festival." 
                      For 
                        four months, the 40,000 orcs within the citadel held their 
                        ground. Assault after assault was mounted against the 
                        high walls of the garrison, but the attacking orcs were 
                        losing far more than the defenders. Still, the living 
                        conditions within the walls - never too good to begin 
                        with - created losses of their own. 
                      The 
                        battle for the Citadel of Many Arrows culminated during 
                        the first week of Uktar. As another light blanket of snow 
                        sought to bury the gathered orcs, King Greneire threw 
                        his entire remaining army at the citadel, bursting its 
                        gates and pitting orc against orc in a flurry of swords. 
                        As the two orc kings sought one another out along the 
                        ramparts, the citadel began to burn. 
                      The 
                        orcs that survive the battle still speak of the superhuman 
                        prowess of the two kings as they battled one another before 
                        their troops. Finally, however, King Obould ran Greneire 
                        through with his long sword, but Obould was severely wounded 
                        by the time Greneire had breathed his last breath. The 
                        orcs erupted into battle once again, and no one is quite 
                        certain what became of King Obould. 
                      It 
                        was through the smoke and snow that the victors of the 
                        conflict emerged: the dwarves of Clan Warcrown along with 
                        a contingent of troops from Silverymoon. Charging in through 
                        the shattered gates, these new attackers quickly routed 
                        the exhausted orcs of the citadel, sending them scurrying 
                        off into the wilderness. 
                      King 
                        Emerus Warcrown now rules the Citadel of Many Arrows, 
                        though the dwarves now call the city by its old name of 
                        Felbarr. Most in the North still tend to refer to the 
                        city as the Citadel, however, waiting to see if it can 
                        withstand the next orc horde. King Warcrown has put out 
                        a call for all dwarves to help defend the citadel, and 
                        news of a new vein of gold and silver is spreading rapidly 
                        through dwarven communities.
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