Common 
                        Races & Prestige Classes in the Realms
                      1. 
                        Humans
                      a) 
                        Northerner/Sword Coast - tall build, pale skin, hair 
                        of flameor straw, hazel or blue eyes, slow tospeak, frowns 
                        cities and are awestruck with magic.
                        b) Moonsea North - Dark hair, muscular, speaks 
                        fast
                        c) Heartlander - medium to fair, various hair and 
                        eye colors, stocky, burly, finefeatured
                        d) Turmish - dark brown skin, black hair
                        e) Vilhon Reach / Border Kingdoms - mostly crossbreads 
                        of various human races
                        f) Thay/Calimshan - dusky skin, lots of black body 
                        hair, shorn or shaved hair (sometimes golden)
                        g) Old Empires - dark brown skin, red eyes, pale 
                        and gaunt
                        h) Easting Reach - slender, shorter, more agile 
                        humans
                        i) Rasheme and Narfell - swarthier skins, hard 
                        manners and don't take lightly to insults.
                      2. 
                        Dwarves 
                      a) 
                        Gold Dwaves - heavy built, golden skin, bald
                        b) Gray Dwarves (Duergar) - mostly evil, bald, 
                        thinner, severe facial expressions, gray hair, gray skins, 
                        women do not grow beards
                        c) Shield Dwarves -categorized into the "Hidden" 
                        and the "Wanderers". Survivors of the Underdark 
                        Wars, sometimes no beard
                      3. 
                        Elves
                      a) 
                        Drow - favored class: wizard (male), cleric (female)
                        b) Moon Elves (Silver Elf) - most common, fair 
                        to bluish skin, silver or white hair, black, blue or green 
                        eyes
                        c) Sun Elves - bronze skin, golden hair, copper, 
                        green or gold eyes. Most civilized and haughty of the 
                        elves
                        d) Wild Elves (Green Elf) - dark brown skin, black 
                        to light brown hair, tattoed, some have been known to 
                        be barbarians
                        e) Wood Elves (Copper Elf) - copper skin, green 
                        or hazel eyes, brown/black hair or blond/copper.
                        f) Sea Elves - very rare. Blue or green skinned, 
                        green or blue hair
                      4. 
                        Gnomes
                      a) 
                        Deep Gnomes - svirfneblin, underdark denizen
                        b) Rock Gnomes - most common, similar to PHB
                      5. 
                        Half-Elves - nearly identical to PHB. State exact 
                        elven bloodline please.
                      6. 
                        Half-Orc - similar to PHB. 
                      7. 
                        Halflings
                      a) 
                        Ghostwise - wild, feral halflings
                        b) Lightfoot - most common, traders, cooks and 
                        entertainers
                        c) Storngheart - orderly, organized warrior and 
                        builder race
                      8. 
                        Planetouched
                      a) 
                        Aasimar - good, descended from Celestial outsiders
                        b) Ganasi - elemental blooded, Air, Earth, Fire 
                        and Water subtypes
                        c) Tiefling - descended from demons or evil outsiders. 
                        Some are good.
                      
                      
                      PRESTIGE 
                        CLASSES
                      Listed 
                        below are the Prestige Classes (PrC) found in the Forgotten 
                        Realms hardbound Campaign Setting book. They are, by no 
                        means comprehensive and complete.
                      1. 
                        ARCANE DEVOTEE : Wizards or sorcerers who are fervent 
                        followers of a deity. Their spells and power complement 
                        the clerics and the church. They are able to develop powers 
                        to defend against enemy divine magic and focus on "alignment 
                        spells" offered by the diety.
                      Common 
                        Classes (CC): Wizard, Sorcerer
                      2. 
                        ARCHMAGE: most advanced practitioners of magic. Supreme 
                        masters of the Art, they are both feared and respected. 
                        They gain various powers and abilities to alter spells 
                        in remarkable ways, but must sacrifice some spell casting 
                        capability to master these arcane secrets.
                      CC: 
                        Wizard only
                      3. 
                        DIVINE CHAMPION: Mighty warriors dedicated to their 
                        diety's cause, defending holy sites, destroying enemies 
                        of the church. They are church-sponsored warriors and 
                        fill the niche between Fighter and Paladin due to some 
                        Pantheons are not always LG. Those who wish to play paladins 
                        but scoff at the thought of lawful good, this is the next 
                        best thing!
                      CC: 
                        Fighters, barbarian, Rangers
                      4. 
                        DIVINE DISCIPLE: Mostly clerics and druids who serve 
                        as intermediaries between diety's mortal and divine servants. 
                        Eventually they transcend into a divine creature and are 
                        greatly favored by their chosen diety.
                      CC: 
                        Clerics, Druids
                      5. 
                        DIVINE SEEKER: "Black Ops" section of the 
                        church. These people do 'unsanctioned' activities of the 
                        church such as eliminating rival religious leaders, spying 
                        on enemies and hunting and destroying suspected "heathens".
                      CC: 
                        Rouge, Monks, Ranger
                      6. 
                        GUILD THIEF: as name implies, urban rogues part of 
                        an organized thieves guild. Acquiring bonus feats and 
                        specializing in various guild operations such as spying, 
                        fencing, robberies, smuggling, conning, collecting bounties, 
                        etc.
                      CC: 
                        Rogue
                      7. 
                        HARPER SCOUT: members of the Harpers, a secret society 
                        dedicated to holding back evil, preserving knowledge and 
                        maintaining the balance between civilization and the wild. 
                        They gain "Harper Knowledge" (similar to bardic 
                        knowledge) and choose a favored enemy from organizations 
                        that oppose Harper ideals such as: the Church of Bane, 
                        Zhentarim, Red Wizards of Thay, etc. They are also able 
                        to specialize or focus on a harper scout class skill and 
                        have mostly defensive and saving throw bonuses.
                      CC: 
                        Bard, Rogue, Ranger, Sorcerer, Wizard
                      8. 
                        HATHRAN: The "Learned Sisterhood" or good-aligned 
                        elite sisterhood of spellcasters belonging to the Witches 
                        of Rashemen. Powerful Cleric-Wizards who heal, raise dead, 
                        spread the faith and often adventure to recruit champions 
                        for the outer planes. They can call upon their ties with 
                        their native land of Rashemen to cast spells without preparing 
                        them are some of their other more powerful abilities.
                      CC: 
                        Clerics/Wizards (usually multiclassed)
                      9. 
                        HIEROPHANT: High level divine spellcasters who gain 
                        access to spells and abilities of which lesser faithful 
                        can only dream of. Some powers include "Blast Infidel", 
                        for example, which causes all damage dealing spells to 
                        be "Maximized"!
                      CC: 
                        Cleric or Druid
                        10. PURPLE DRAGON KNIGHT: The Purple Dragons of 
                        Cormyr are renkowned. They are nonevil, nonchaotic, skilled 
                        and loyal soldiers. They develop skills related to coordinating 
                        and leading soldiers.
                      CC: 
                        Fighters, Rangers, Paladins
                      11. 
                        RED WIZARD: the supreme masters of Thay and the conquerors 
                        of Rashemi. Cruel and evil tyrants with mastery of magic 
                        within a very narrow focus. They are also practitioners 
                        and are adept at the dreaded art of Tatoo Magic.
                      CC: 
                        Wizard, nongood
                      12. 
                        RUNECASTER: a skill originally developed by the dwarves 
                        and giants, a runecaster has the ability to create Runes 
                        of Power with potent and reusable magical energies. Most 
                        runes guard a site or portal.
                      CC: 
                        dwarven clerics, rangers, paladins, druids
                      13. 
                        SHADOW ADEPT: arcane spellcasters akin to the Shadowdancer 
                        PrC (PHB). They practice and strive for mastery of the 
                        Shadow Weave. Bending and controlling Shadow Magic to 
                        their whims.
                      CC: 
                        Wizards, sorcerers, nongood.
                      
                      
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